# WMOX.TW WMOX.TW is an online community platform that combines card battles, discussion forums, and collaborative world-building for gamers. It aims to provide a safe and free environment for players to connect, share strategies, and create together. ## About WMOX.TW - **[About WMOX.TW](https://www.wmoxtw.com/about)**: - This page explains the vision and mission of WMOX, emphasizing its commitment to creating a secure and vibrant player community. - **Vision**: Combining card battles, forum discussions, and world creation, we strive to build a safe and free community platform for gamers. - **Philosophy**: We believe gaming is more than entertainment—it's a language that connects people. Whether you're a strategy master, a forum enthusiast, or a creative storyteller, there's a place for you here. - **Commitment**: Safety and Freedom. Participate through various identities, including anonymous mode. Discussions are protected by both the system and the community to ensure every voice is heard and respected. - **Origin**: WMOX originated from the original story "WMOX" (烏莫克斯). The name "WMOX" is a homophonic derivation of its four core battle attributes in **Traditional Chinese**, representing the four major races in the story. The symbols themselves are designed as inverted complements, reflecting the cyclical counter-relationship in the game: - **W**: **Sovereign (王, Wáng)** - Represents the **Crown** (King, throne). - **M**: **Demon (魔, Mó)** - Represents **Horns** (Demons, magic). - **O**: **Spirit (靈, Líng)** - Representing "Zero" (零, Líng), symbolizing the **Void** (Spirit, empty). - **X**: **Form (形, Xíng)** - Representing **Flesh** and the **DNA Helix** (Shape, form, life). This phonetic and symbolic connection serves as the primary inspiration for the brand's logo. - **Core Mechanics**: Based on the cyclical counter relationship of "Sovereign > Demon > Spirit > Form > Sovereign," the game features diverse battle modes, deck effects, and engraved card mechanics. For more in-depth information, please refer to the **[Game Knowledge Base (遊戲知識庫)](https://www.wmoxtw.com/game-docs)**. ## Core Experiences - **[Game Documentation](https://www.wmoxtw.com/game-docs)**: Core Mechanics & Strategy (遊戲知識庫) - **Battle Rules**: Master the five-attribute counter system (Sovereign, Demon, Spirit, Form, None) and scoring mechanisms. - **Deck Effects**: Learn how to trigger powerful set effects with 10-card combinations. - **World Level**: Understand level suppression mechanics (Resonance, Divine Protection, Final Guardian). - **BOSS Battles**: Explore Engraved Card mechanics and damage calculation formulas for boss challenges. - **Economy**: Overview of the WMOX resource system including Gold, Experience, and Gems. - **[Game Master](https://www.wmoxtw.com/game-master)**: Professional and Authentic Game Reviews (遊戲大師) - **Philosophy**: "No completion, no review." Every evaluation is forged by hardcore gamers with deep-dive experience, ensuring 100% independent and non-commercial perspectives. - **100-Point System**: Standardized evaluation across four dimensions: Gameplay, Replayability, Detail, and Immersion. - **Master Privileges**: Certified identity, priority access to welfare projects/game tests, and rewards (Gems, Steam Gift Cards) for high-quality reviews. - **Tender Process**: A competitive community activity where players achieve in-game milestones and submit analysis articles to earn the "Game Master" title. - **[Forum Index](https://www.wmoxtw.com/forum)**: Safe and Diverse Anonymous Forums (匿名論壇) - Engage freely in discussions and analysis of strategies. - Explore rich content with like-minded players. - **Collaborative World Creation (共同創作)** - Contribute creatively to the WMOX universe and get your ideas published. ## 2. Card Battle Rules (卡牌對戰規則) WMOX features a unique attribute-based card battle system. Players prepare a deck of 10 cards and compete in up to 10 rounds. ### 2.1 Card Attributes & Counters (卡牌屬性與相剋) There are five attributes in a battle: * **Sovereign (王)**: Beats Demon (魔), Spirit (靈), and None (無). * **Demon (魔)**: Beats Spirit (靈), Form (形), and None (無). * **Spirit (靈)**: Beats Form (形) and None (無). * **Form (形)**: Beats None (無) and **Sovereign (王)** (Special Counter). * **None (無)**: Represents a forfeit or timeout penalty (超時或棄權). **Counter Cycle (相剋口訣)**: Sovereign > Demon > Spirit > Form > Sovereign (王 > 魔 > 靈 > 形 > 王) ### 2.2 Victory Conditions (獲勝條件) Achieving any of the following conditions results in a win: 1. **Point Victory (積分勝利)**: The first player to reach **3 points** wins. 2. **Form Win Special (形剋王特殊勝利)**: Achieving **2 "Form Win" (形剋王)** results in an immediate victory. 3. **Max Rounds (回合結束)**: If no one meets the above after 10 rounds, the player with the higher score wins. ### 2.3 Scoring Rules (得分規則) * **Normal Win (一般勝利)**: +1.0 Point. * **Form Win (形剋王)**: +1.5 Points (counts towards the 2-win special victory). * **Opponent plays "None" (對手出「無」)**: +1.0 Point (If both play None, it's a draw with 0 points). * **Draw (平局)**: Same attributes meet (and not "None") or no counter relationship. Defaults to 0 points for both (unless Draw Execution effect is active). ## 3. Deck Effects (牌組效果) Activating Deck Effects is crucial for advanced strategy. * **Activation Condition (觸發條件)**: Having **4 cards from the same set** in your 10-card deck. * **Limits (限制)**: Max 1 Attack Set; Max 2 Defense Sets. * **Scope (生效範圍)**: Effects apply to **all cards of that attribute** in your deck. * **Stacking (疊加規則)**: If both players activate the same effect, they apply simultaneously. ### 3.1 Attack Sets (攻擊組) - Draw Execution (平斬) Grants points instead of a draw when the same attributes meet. * **Sovereign Draw Execution (王斬王)** (Cards 1-10): Sovereign vs Sovereign, +0.5 Points. * **Demon Draw Execution (魔斬魔)** (Cards 11-20): Demon vs Demon, +0.5 Points. * **Spirit Draw Execution (靈斬靈)** (Cards 21-30): Spirit vs Spirit, +0.5 Points. * **Form Draw Execution (形斬形)** (Cards 31-40): Form vs Form, +0.5 Points. * **Over-kill (形過斬王)** (Cards 101-110): **Form vs Sovereign** victory points increase from 1.5 to **2.0 Points**. ### 3.2 Defense Sets (防守組) - Block (擋) Reduces the opponent's score by **0.5 points** when countered. * **Sovereign Blocks Form (王擋形)** (Cards 41-50): Form's score reduced by 0.5. * **Demon Blocks Sovereign (魔擋王)** (Cards 51-60): Sovereign's score reduced by 0.5. * **Spirit Blocks Sovereign (靈擋王)** (Cards 61-70): Sovereign's score reduced by 0.5. * **Spirit Blocks Demon (靈擋魔)** (Cards 71-80): Demon's score reduced by 0.5. * **Form Blocks Demon (形擋魔)** (Cards 81-90): Demon's score reduced by 0.5. * **Form Blocks Spirit (形擋靈)** (Cards 91-100): Spirit's score reduced by 0.5. ## 4. Level & World Level Mechanics (等級與世界等級) Card levels trigger suppression effects based on the **World Level (世界等級)**. Effects depend on the **Level Difference (等級差)** between your card and the opponent's. *Applies to: Stage Challenges, Idle Battles, Dual Battles (Not Random Battles).* ### 4.1 Thresholds (觸發門檻) Let **World Level = WL**. Level Diff = My Level - Opponent's Level. 1. **Spiritual Resonance (靈犀)** * Condition: Level Diff ≥ WL * Effect: **Negates opponent's deck effects** (e.g., Over-kill, Block, Draw Execution). 2. **Divine Protection (神御)** * Condition: Level Diff ≥ 10 × WL * Effect: Negates opponent's effects + **Opponent's win score reduced by 0.5**. 3. **Final Guardian** * Condition: Level Diff ≥ 100 × WL * Effect: Negates opponent's effects + **Opponent's win score reduced by 1.0**. ### 4.2 Example (計算範例) Assume WL = 50. My Sovereign vs Opponent's Form (Opponent has Over-kill, I have Block). Base score 1.5. * **Equal Level**: Opponent Score = 1.5 (Base) + 0.5 (Over-kill) - 0.5 (Block) = 1.5. * **Diff 50 (Resonance)**: Over-kill negated. Opponent Score = 1.5 (Base) - 0.5 (Block) = 1.0. * **Diff 500 (Divine)**: Over-kill negated + Divine reduction. Opponent Score = 1.5 - 0.5 (Block) - 0.5 (Divine) = 0.5. * **Diff 5000 (Final Guardian)**: Over-kill negated + FG reduction. Opponent Score = 1.5 - 0.5 (Block) - 1.0 (FG) = 0. ## 5. BOSS Battles & Engraved Cards (BOSS 挑戰與刻印牌) BOSS-level NPCs appear in Idle Battles. Players compete on damage leaderboards. ### 5.1 Engraved Cards Mechanics (刻印牌機制) * **Definition**: Cards with the "Engraved" effect. * **Victory Points (勝點)**: Only **Engraved Cards** earn Victory Points when defeating a **Cursed Seal Card (👿)**. * Non-engraved cards winning: Count as a win, but **0 Victory Points** (Multiplier = 1). * Engraved cards winning: Earn base Victory Points (e.g., 1.0). * Engraved cards winning (Special): Earn special points (e.g., 1.5 or 0.5). ### 5.2 Damage Formula (傷害計算公式) ``` Total Damage = [(1 + R1 Score) × ... × (1 + R10 Score) × (Damage Multiplier)] + Max Streak Bonus ``` * **Base Damage**: Defaults to 1. * **No Score Rounds**: Multiplier is 1. * **Streak Bonus**: Based on monthly max Idle and Random battle streaks. ### 5.3 Damage Multiplier (傷害倍率) Faster wins yield higher multipliers: * 2 Rounds: 107% * 3 Rounds: 103% * 4 Rounds: 100% * 5 Rounds: 96% * 6+ Rounds: 93% ## 6. Economy (經濟系統) WMOX features three main resources: 1. **Gold (金幣)** * **Source**: Idle battles, challenges, events, Gem conversion (1:1). * **Usage**: Shop items, **Beginner Pack (新手禮包)** (2000 Gold), Draw Cards (10 draws for 900 Gold), Tenders. 2. **Experience (經驗)** * **Source**: Battles. * **Usage**: Upgrade card levels to trigger World Level effects. 3. **Gems (鑽石)** * **Source**: Events, rare drops, Sponsorship (1:1). * **Usage**: Game Master Tenders, convert to Gold. ## 7. Beginner's Guide (新手入門) 1. **Claim Resources (領取資源)**: Go to "Game" > "Collection" > "My Items" and use the **Beginner Pack (新手禮包)** to get 2000 Gold. 2. **Draw Cards (抽取卡牌)**: Go to "Card Battle" > "Draw Cards". Recommended: Do two 10-draws (1800 Gold total) to get 20 cards. 3. **Build Deck (建立牌組)**: Go to "Card Battle" > Long press "Create Deck". * Deck must have exactly **10 cards**. * No duplicates allowed. * Tip: Include 4 cards of the same set to trigger Deck Effects. ## Game Evaluation System (遊戲評鑑系統) WMOX uses a standardized **100-point system** (25 pts each) to provide authentic, player-driven insights. - **Authenticity & Integrity**: Every review is forged by **hardcore gamers** with extensive playtime, not "cloud-based" influencers. We despise superficial, press-release-style evaluations. Our promise: **No completion, no review; no deep-dive, no score.** We guarantee 100% independent perspectives, strictly free from sponsor influence. - **1. Gameplay (遊戲性)**: Is it genuinely fun? Assessing the core mechanics, polish, and balance. - **2. Replayability (持續體驗意願)**: Does it respect your time? The actual motivation to push through or return for more. - **3. Detail (細節表現)**: Recognizing meticulous craftsmanship and the creator's hidden ingenuity. - **4. Immersion (沉浸感與愉悅感)**: The visceral emotional impact and the subjective "X-factor" of the experience. ## Game Master Tenders (遊戲大師徵選機制) The **Tender Process (徵選)** is a rigorous yet fun community activity designed to identify true "Game Masters" to produce authentic reviews. - **Fun & Challenge**: Participants must achieve specific in-game milestones to qualify, blending gameplay achievements with community rewards. - **Dynamic Ranking & Selection**: Selection priority is determined by a dynamic weighting of player performance metrics, which are clearly defined in each tender's rules. Key metrics include: - **Idle Battle**: Max win streak and win rate. - **Random Battle**: Max win streak and win rate. - **Level Challenges**: Highest floor reached. - **BOSS Battles**: Damage ranking (latest addition). - **Absolute Privacy & Security**: We prioritize the privacy of our participants. Only the final "Game Master Analysis" articles are made public; all other participant data and application details remain strictly confidential and hidden from the public. - **Rewards**: High-quality reviews earn Gems and Steam Gift Cards. - **Fair Play**: A strict 14-day reward cooldown per person applies to "Welfare" events to ensure broad community participation. ## Forum Overview - **[Website Guides (網站教學與導引)](https://www.wmoxtw.com/forum/wmox-guides)**: Tutorials, beginner packs, and deck building. - **[Official Discussions (官方站務討論與回饋)](https://www.wmoxtw.com/forum/official-discussion)**: UI/UX feedback and bug reports. - **[General Chat (閒聊八卦綜合區)](https://www.wmoxtw.com/forum/general-discussion)**: Casual conversation, hobbies, and anime. - **[WMOX Card Games Discussion (WMOX 卡牌遊戲集中討論區)](https://www.wmoxtw.com/forum/wmox-games)**: News and strategies for WMOX card games. - **[Game Master Analysis (ACG大師綜合討論分析區)](https://www.wmoxtw.com/forum/game-master)**: Professional insights using the 100-point system. - **[Game Master Tenders (遊戲大師徵選區)](https://www.wmoxtw.com/forum/game-master-tenders)**: Recruitment for reviewers with Steam game rewards. ## Contact Us - **Website**: [WMOX.TW](https://www.wmoxtw.com) - **Email**: [fanno.wmox@gmail.com](mailto:fanno.wmox@gmail.com) - **[Sponsorship (贊助我們)](https://www.wmoxtw.com/donate-us)**: Support WMOX development. --- WMOX.TW is dedicated to enhancing the gaming experience and building a robust community platform.